Even joining the goon noob guild they set up didn't do shit to get me in the game because I just couldn't fly anything. I followed all the advice of not putting all my eggs in one basket and buying something more expensive than I could afford but in the end it was just so frustrating to be able to do literally nothing fun at all without spending 100s of dollars of SP just to fly something with the minimum level of competency. I ended up spending $120 in total on subscriptions and SPs trying to be able to fly a few new ships and eventually just got pissed off and quit once I got my ship ganked at a gate camp and just decided to fuck it and leave. I joined right near the end of WWBee and I just ran around with an exploration ship trying to find something to do. I just wandered back to this sub after I think nearly a year. Instead, Hillmar had to brush his NFT plans under a rug and whip his employees into Plan B with 3 weeks' preparation. It would have been a fucking earthquake for both the EVE community and game media, at least in some circles. Imagine if CCP announced at Fanfest, Dust 2 is done, and it's live NOW. A source of new players and proof of "life." If they had this game out 1-3 years ago I guarantee you the trajectory of all the EVE charts would be up, if for no reason other than, "well I am bored of EVE but I can sneak in a few Dust rounds and earn ISK before work." And because they're not doing this, they aren't making a splash among game journalists, bloggers, streamers, or anyone else who could force-multiply the value of new content by fishing for clicks online.Įveryone complains about Dust 1.0/2.0/3.0 but the reality is if CCP actually finished the game and it was good, it would be a source of headlines. with a shoestring team and budget.ĮVE for whatever reason, despite presumably having millions of dollars, is not pumping out content that can match either the AAA live service devs OR the C-tier indie devs. These games are putting out new levels, characters, modes, entire game mechanics, and more. Meanwhile you also have stuff like Stardew Valley, No Man's Sky, Dead Cells etc that ALSO get constant free or cheap updates, and those games are run by tiny studios. They have to compare how they spend their time and money against other games, including AAA service games. You can answer "Because EVE is small and CCP is small"īut that doesn't matter to the average gamer. when 100% free games are getting new game modes, new maps, new races, new weapons, new music and new meta shakeups every month? How is it EVE at $20 a month can't get walking in stations or ground combat or destroying planets or space casinos or 20 new ships a year. So for EVE Online, a game that costs $20 a month to play, to make a splash, it needs to do what the BASELINE of a live service game does, on the same cadence or higher. And the most mind-blowing part?ĪLL THESE GAMES ARE NOT SUBSCRIPTION. These are all the model of "live service" games with constant big updates and a reason to play every month/week/day. I don't play Fortnite but I can tell you right now they have some battlepass with Spider-Gwen in it people are going insane over. IGN, JeuxVideos, Kotaku, even FORBES trip over themselves to cover these seasonal updates for that sweet early SEO clickbait. The updates are big on every gaming media site in the world. They make a big splash to the meta and to build excitement for "try new things." these games have big updates every 2-4 months, with new playable characters/builds/items/zones/modes. You play games like Destiny, Apex Legends, Path of Exile, Fortnite. And they need it approximately 1 year ago. They need good, big content updates and good, big marketing of it. This is like Videogame 101, it's not difficult:
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